AI Insights · Timothy · April 2025
Top 5 Basketball Games Performance in Turkey Q1 2025
Explore the performance of the top 5 basketball games on a unified platform in Turkey during Q1 2025, with insights into downloads, revenue, and active user trends.
In the first quarter of 2025, the basketball gaming scene in Turkey saw interesting trends across the top five apps on a unified platform, combining data from both iOS and Android. This analysis is based on data from Sensor Tower.
Basket Battle from Supersonic Studios LTD showed a fluctuating pattern in weekly revenue, with a notable peak at $29 towards the end of March. The app's weekly downloads started strong at 23.6K but dipped mid-quarter, before recovering to 18.4K by the end of March. Active users decreased from 116.8K to 51.4K over the quarter.
Basketball Arena: Sport Game by Masomo Gaming saw a peak in weekly revenue at $1.5K in mid-February. Downloads fluctuated, reaching a high of 15.9K in early February, while active users peaked at 54.6K in the same period.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS experienced a steady revenue trend, peaking at $276 in mid-March. Weekly downloads hovered around 5K, with a slight increase towards the end of the quarter. Active users saw a resurgence, climbing from 12.8K to 23.6K by the end of March.
Jump Dunk 3D by VOODOO had no significant revenue but maintained a consistent download rate, reaching 9.6K by the end of March. Active users, however, decreased from 13.9K to 3.3K over the quarter.
Bounce Dunk - basketball game from SayGames Ltd showed a modest revenue increase, ending the quarter at $18. Downloads remained steady, peaking at 6.7K in mid-March, while active users showed consistency, ending at 41.8K.
For more detailed insights and data, visit Sensor Tower.